
Generally character development workflows are fairly figure specific in my own experience and most developers look at adding broader level support for other figures as an after thought. At the end of the day most products compete across marketplaces and figure ranges no matter which you may of chosen to invest in. It's about finding what works for you and what you are most comfortable with. The nature of the market means you are competing with creators and figures that may have some advantages regardless of what path you choose for yourself. It will be loaded automatically next time you add the same figure to your scene.Each figure has its own pro's and cons, as does the chosen partner you choose to broker with. If you ever want to remove it, delete this file from that location. In my example, the file will end up in data/DAZ 3D/Genesis 3/Male/Morphs/Jay Versluis/Product/My Expression.dsf, inside my main content library. The implication of these is where your file will be saved.

Fill out the Vendor and Product Name information. My recommendation is not to use the main content library, even though it will work just fine. A window appears that lets you pick your slider, drill down to find it as you’ve defined it. I recommend you create an empty folder and map it as an additional content library before you do this, just so that your work does not get lost in the many gigabytes of content you’ve installed.Ĭhoose Save As – Support Asset – Morph Asset to proceed. I trust you are aware of the intricacies and where the file will end up. Saving your slider works the same as saving a custom morph you’ve made. Note that all keyframes have disappeared from the regular timeline. Now take your slider out of edit mode (right-click) and you should see your figure interpolating values as you do. ERC stands for Enhanced Remote Control I believe, and if I understand it correctly will calculate interpolations for every position of the slider (much like the timeline does). This will lock in all keyframes set on the timeline and turn them into your own custom slider. Tick the box that reads Keyed (Extract from Playrange) and choose accept. Still in Edit Mode, right-click on your slider and select ERC Freeze. Hit Create and you’re done with this part. In my example I have something rather unimaginative: Pose Controls/Your Folder. Pick a path for your slider in the hierarchy, you can define your own “folder” by using a forward slash. Give your slider a name and Label, then set the minimum value to 0 (the default is -1, which isn’t going to look good). A rather scary window opens up, but fear not, we can leave most values at their defaults. Now select Create New Property to create a new slider. Put it into Edit Mode by right-clicking anywhere in the tab and choose Edit Mode. With your figure selected, head to the Parameters tab. If you’re happy, proceed to the next section.

When you move the timeline now, you’ll get a preview of how your slider will behave. You can add as many keyframes as you need. Make sure each frame only has the expression you want, while others are at 0%. Now say “happy” is at 100% on frame 5, and “excited” is at 100% on frame 10. Let’s use expressions as an example: leave frame 0 as it is (unmorphed). Start with a neutral/A-Pose/T-Pose value at frame zero. Give DAZ Studio a bit of room between them, say 5 frames. Step 1: Setting up your morphsįirst, setup various keyframes on the regular timeline for values you’d like to interpolate. Let me show you how you can create your own Keyed Properties slider. Here’s a slider I’ve extracted from an aniblock:

It’s the magic behind products like Zev0’s Growing Up or 3D Universe’s Pose Architect.
#Daz studio create morph full#
This has huge potential for anything from an array of facial morphs to various poses or even full body moprhs. Essentially they let us create a custom slider, whose position behaves much like a little timeline. I’ve come across Keyed Properties by accident, and was thrilled with what we can use them for.
